• Home
  • Events
    • Next Playup
    • Past Events
    • Gallery
  • Apply
    • How to Apply
    • Games Directory
  • News
    • Latest News
    • Success Stories
  • About
    • About Us
    • The Team
    • Playtesting?
    • Safe Space & Accessibility
  • Contact
    • Contact Us
    • Mailing List
  • Press

Playup Perth

Accelerating creative innovation in WA since 2013

Archives for July 2016

Playup Perth Friday: Last Night at SK Special Edition Report!

July 8, 2016 by Nick Ballantyne 1 Comment

Going into the event, there was a bittersweet feeling in the air. After what seems like an aeon ago, this would be the final Playup Perth to be run at SK Games as they move on to greener pastures. So, what better way to end the legacy of Playups at SK than another one? Filled with great games and keen developers, the night was a great time for everyone involved. If you missed out, don’t fret, I’ve got the run-down on the games just for you (well, the ones I got around to, at least!).

Big shot

Endless Runner

If there’s one thing I don’t do, it’s play mobile games, but Endless Runner definitely made me smile a bit more than I expected. Sort of like a flipped Temple Runner, Endless Runner involves running through an infinite corridor while jumping up the walls to get through barriers at various heights. It felt like a perfect time-waster for when you’re sitting on a train, and I could feel myself wanting to get further than my last run each time it ended. Hopefully Endless Runner makes a return to Playup in the future so I can see what’s being added… And beat my last run.

Final Days

Final Days

Zombies may have reached critical cultural mass a few years back, but Final Days is totally cool with a bit more zombie shooting. The game is a twin-stick top-down shooter that has you fight hordes and hordes of zombies, which is a solid formula for any game these days. Funnily enough, I’ve talked to the dev, Michael, since Playup to give him even more feedback, which is kind of what Playup’s all about. He seemed pretty chuffed to be receiving more than the usual, “Oh, it’s pretty good,” and it’ll be interesting to see how it evolves from what he’s receiving.

cards out back

Vectonic

Bringing the ‘80s back to the future was Vectonic, a simple game about slamming your opponents in hovercrafts. There wasn’t much else to the game than jumping up and slamming down into others, unless you count the ability to spam emojis, but that was enough to sell me. The controls were barebones, only requiring a few buttons to allow the player to move and jump around, but the mechanics were solid as all hell. After having a chat with the dev, I’m sure the game will make a return to Playup later, so I’m excited for that!

Snakez

Snakez

If you’ve ever played slith.io, you’ll have a good idea of what Wes’ yet unnamed game was all about. The idea was to take Snake and make it into a multiplayer board game, with each player ‘programming’ in their moves well in advance. By doing so, short snakes could still change their trajectory every three turns or so, while huge snakes had to wait 10+ turns to reprogram. It’s an ingenious idea, and I’m very excited to see where Wes takes it.

Starlost

Starlost

Everyone loves space. It’s a fact. So, when I was offered an iPad with Starlost on it, how could I refuse? The game involves guiding your spaceship around to collect resources and bring them back to the mothership. Of course, there are plenty of enemies trying to stop you, which is where your lasers come into play. For a game so early in development, it looked fantastic, and the combat was faster that a warp drive being engaged for the first time. Not much was shown off on the night, but there’s certainly a lot of potential there for something very cool.

Desert Child

Desert Child

The general reaction to Desert Child was along the lines of, “I have no idea what’s going. This is awesome.” The game has you race against an opponent on a hoverbike, and don’t worry, there’s plenty of lasers and whatnot to destroy anything that gets in your way. It reminded me of Another World, except instead of being focused on a story about prisoners, it was just a crazy race with debris flying everywhere. It was controlled chaos, possibly without the control, and I’m really eager to see what changes this game goes through in the future!

VR

With all the games tried and tested, it was time for everyone to go home and for the devs to mull over all the feedback they’d received. It may not be happening at SK anymore, but Playup Perth will be back very soon. Thankfully, we won’t be running the event in a void; you can catch us down at the delightful Nostalgia Box! Stay tuned for more info!

Filed Under: News, Play Reports

Playup Perth #11

July 7, 2016 by James Dixon Leave a Comment

Playup Perth Saturday #11

  • 30 July, 2016
  • 1pm-4pm
  • Carpe Coffee (526 Murray Street)
  • Light snacks and drinks will be available for purchase from the cafe
  • All ages! (Players 12 and under will need to be accompanied by a guardian).
  • $7 (FTI members)/ $10 (regular)
  • Tickets available here
Hey Playup-ers!
It’s time for another Playup Perth Saturday at Carpe Coffee. We have a bunch of great chill tabletop games for you, with a few more to be announced. Is there a better way to spend a Winter Saturday afternoon than with a bunch of friends, a cuppa and some great games? Join us!
See you Saturday 30th July

KateSig

 

So far we will be playtesting:

1.) RAEZ‘ Snakez, the board game where players control snakes around a board gaining size from eating power ups — but where larger snakes become more powerful and harder to control with small snakes more versatile!
13525344_550311935156219_1474336718_n

2.) Eeshwar Rajagopalan‘s Blocaganda — a 2-4 player strategy game where you blast your message across all forms of media to influence the public to make you into the mayor!

IMG_20160402_172336

3.) Darren Broad‘s Monte Carlo – Monte Carlo is a casino-themed card game for 2-5 players. Play cards in a common area & place chips to manipulate their values to achieve your goals and win money.

IMAG2437

4.) Dan Campbell’s Screen Fighters – Collect enough piratey treasures before your split-screen opponent; treasures that squeeze your opponent’s viewport out of existence. Jump in and out of each other’s camera space or fire directly across the visual boundary; sail in the world but fight in the screen.

5.) Nathan Scott’s Untitled Prototype Thing – Use the arrows to run and the mouse to gun. Semplice!

Wanna test your game at the next event? Follow this link to apply!

Drop a line to kate@fti.asn.au or tweet @oceanpark

Organised and Presented by

gamesweplaylogosmall

Event Partnercarpecoffee753856620x468fillbg7c677ccd47

Media Partner

Filed Under: Events Tagged With: event, eventpage

About Us

Playup Perth sidebar image
Through regular events and microgrants, Playup Perth is a showcase and testing ground for the latest games and creative innovations in Perth. Read more…

Playtest Your Game!

How do I apply sidebar imageCheck out the Apply page for instructions on how to apply your game for playtesting.

Newsletter

Latest Photos

Follow on Instagram
  • Facebook
  • Flickr
  • Instagram
  • RSS
  • Twitter

Search

An Initiative Of

Games We Play logo

Event Partner

Nostalgia Box Logo

Media Partner

GameCloud Logo

© 2023 Playup Perth. All Rights Reserved.