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Playup Perth

Accelerating creative innovation in WA since 2013

Archives for September 2015

Playup Perth: Support WA Games Edition (with Special Guest Sen. Scott Ludlam!)

September 24, 2015 by Kate Raynes-Goldie 1 Comment

Hi Playupers!Scott_Ludlam,_2013_(cropped)

We have some very exciting news. Perhaps our most exciting news yet!

You may have noticed we have a pretty rad games industry here in WA. You may have also noticed that we’ve created our fabulous little industry with very little government support. Imagine what we could do if we had the same support that local games industries enjoy in other states and overseas. That’s what this evening is about, and we have a special guest to help us.

Greens Senator for WA Scott Ludlam recently secured an inquiry into last year’s cancellation of the Australian Interactive Games Fund and the impact it has had on the Australian games industry. As a great supporter of the games industry both Australia-wide and in WA, we’ve invited Scott to this very special edition of Playup Perth where we’ll be showcasing the best games WA has to offer, including pre-launch previews of some hotly anticipated games that haven’t even been released yet!

We’ll kickoff the night with discussion and presentations from local developers of their experiences and challenges making games in WA with the aim of making things better.

See you there!

KateSig

Kate Raynes-Goldie

Director of Games & Interactive at FTI

Playup Perth: Support WA Games Edition 

  • Saturday 10 October, 2015
  • 6pm until late
  • 167 Fitzgerald Street, Northbridge (SK Games)
  • Cheap drinks!
  • 18+
  • $7 (FTI Members)/$10 (regular)
  • RSVP here

Featured Games

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  • Black Lab Games’ Star Hammer: The Vanguard Prophecy is a sci-fi strategy saga that will test your skills as both capital assault ship Captain and naval fleet Commander. Play your part in the Second Contact War in a campaign with a branching story and over 60 missions, or create your own scenarios in skirmish mode battles.
  • SK Games’ Catnips is a 2-team cat milking simulator. Described as “nifty” and “horrifying”, deep down catnips is just about love, nipples, survival and catmilk. Not the easiest to describe in one paragraph, keep an eye out and experience it yourself next time the cats are in town. Catnips was a finalist in WA Screen Awards Best Game in 2015.
  • Stirfire Studios’ Freedom Fall is a platform game set in a wickedly dark fairy tale. It is a diabolical down-scrolling game with a whole lot of heart. An odd and creepy heart, to be sure, but a lot of heart nonetheless. In 2013 Freedom Fall was the winner of the first ever WA Screen Award awarded to a game.
  • RAEZ’s COGZ is a deviously clever strategy game, all players must plot and play how to gain the most points from the game board. Points are gained through creating segment chains of colours on the board whilst locking completed shapes. Players must gain points in all colours as the final score is based on each players lower colour. Strategising how to gain the ideal points, locking shapes at the right time, limiting opponents potential and planning future moves will challenge even the best players.
  • HiVE Interactive’s Blitz Bandits is a 2 player arena shooter with a GAMEBOY aesthetic and a thumping soundtrack by Perth chiptune master ATOMSMASHA. ‘Blitz Bandits’ toured Australia during SK Games’ Interstate Arcade…GET BLITZ’D!’
  • HiVE Interactive’s Aliensche is a PC game that has you collect cows and avoid extermination as an invading alien in an unidentified craft. As an extra terrestrial, you are obviously fascinated by Earth’s bovine inhabitants. Your mission is to collect super cute cow specimens for your research requirements by delivering them to them to the mother ship. However, the Cow Defence Forces have been mobilized!
  • Desura’s World’s Fastest Pizza is a cross between Hotline Miami and the classic Paper Boy, but instead of papers, you deliver pizzas, and instead of Russians, your foes are sharks, murderous rednecks, and hungry, hungry dingoes.
  • Tripleqmark’s Bloc is a 2-player tabletop strategy game where you use your agent to influence the voting public to elect you into power!

Pre-launch previews

  • Offpeak Games’ Valiant is a multiplayer virtual reality game designed for the Oculus Rift, featuring fast paced mounted combat across open medieval terrains. Lead your team to victory in exciting team-based deathmatch style gameplay across a large open map. Gain speed, charge your enemies head on, aim your lance correctly, and send the enemy player flying from their horse. Just don’t let this happen to you, it can seem devastatingly realistic in virtual reality…
  • Jacob Janerka’s Paradigm is a surreal adventure set in post-apocalyptic Eastern Europe in the not so distant future. You play as Paradigm, the result of genetic tinkering to make the perfect child to sell to rich parents who don’t want to give their fortune to their poor excuses of biological children. However, something goes wrong and Paradigm becomes terribly mutated. He gets dumped in the Post-Soviet union town of Krusz. This is where you start your adventure. As seen on Pewdiepie with over 8 million views!
  • ByteSprite’s Bramblelash is a twin-stick shooter with only one stick, no shooting, all co-ordination! BrambleLash is a two-player game about communication, co-operation and fightin’ grime. Leash up with your planty partner and run sludgy enemies through with your thorny tether, while simultaneously working together to avoid their noxious attacks.
  • Stirfire Studio’s D3bug is a platform shooter where your creativity is the true weapon, the player is a warrior in a tribal society, unknowingly part of a simulated computer science experiment. When one of the moderators notices a stream of corruption running through the system, he puts the simulation into debug mode to fix it from the inside, using the enemies powers against them.
  • Desura’s One Night Only  is a randomly generated adventure game in which you live the life of comedian Nelson Jones as he creates and performs his act, travels the world, judges people from afar, and finds true love.

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Filed Under: Events, Special Events Tagged With: event

Playup Perth #8 Report

September 22, 2015 by Nick Ballantyne Leave a Comment

These last few Playups have had more games on show than ever before. The last After Dark session had eight games (eight!) going at once, and we had to get two people just to cover them all! This time there were six games on offer, so we migrated over to Carpe Coffee and packed the room with as many people as possible, including kids! There were games from previous Playups and unique newcomers, but everyone was willing to give some feedback to the devs or chill out with a latte and talk about game design. There was only one game I didn’t get my hands on, but with so many games to try, I was hardly surprised!

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Aliensche

The first game I tried out was Aliensche, a side-on game where you abduct cows in a UFO for (presumably) SCIENCE! The aim is to get as many cows from the ground into your mother UFO via a drop-down claw without being killed by soldiers firing rockets at you. While it’s a lot like a reversed version of Missile Command, the twist makes it a really unique, and it’s also dangerously addictive. It was easy to jump on and nuanced enough to keep me back to try and beat my own score, and even when I didn’t, the game was weird enough to keep me amused anyway.

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Blitz Bandits

Channelling the golden days of when Game Boys ruled the streets, Blitz Banditz played like a free-for-all version of Contra with a taste for capitalism. The idea is to make $100 before you opponent by grabbing moneybags, holding onto valuable gems and shooting your opponent in the face! Like Alienische, Blitz Bandits was easy to pick up and play while still having that “one more time” quality to it. I was run over by that damn train way too many times, but the game was a great little party number that I’d be keen to play over and over again.

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Verbivore

If you’ve ever felt like snake needed something more, Verbivore’s a game to keep your eye on. Instead of just squirming around eating pellets, you eat letters to construct words. The more words you make, the more points you get, but the game was still too rough to really get a grasp of. The letters that spawned didn’t necessarily make words, and the controls were borderline unresponsive, but it’s still a great idea at its core. I’m looking forward to seeing it later down the line once the kinks get sorted and seeing what other mechanics get fed into it!

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Rogue Blitz

I couldn’t personally play Rogue Blitz, but I got a glimpse at the new and improved visual aspect of the game. Last time I played it, the game required the players to extrapolate where certain weapons fired without any visuals aids, but that’s changed now with the addition of missile pieces, laser rulers and all the cardboard things! I would have killed to be able to use them, but from what I saw, they definitely helped remove the ambiguity my group had the last time we played.

Playup12Sep12
 

Bloc

Bloc’s become somewhat of a regular showing at Playups these days, and the progress that’s been made on it is evident. This time round, Eeshwar was doing a blind testing, which meant that he couldn’t explain the rules to anyone playing the game. Thing is, even I messed up on the rules, and I’ve played almost every iteration of it at past Playups. The game itself works beautifully, it’s just that the rules need some clarification, and knowing Eeshwar, it’ll be done by the next Playup!

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Super Salmon Migration

When I first tried Super Salmon Migration, I thought it was just a rip off of that old Helicopter game. It more or less is, but there was a bouncing mechanic that piqued my interest. The aim is to migrate your salmon as far as possible, but sometimes you need to jump out of the water onto passing logs or rocks to keep going. I thought that the mechanic itself could be utilised more, but it was a really interesting twist on the old Helicopter format. Add a store in there (filled with coloured boxes!) and it looked like a promising mobile time-waster!

Playup12Sep15
 

After three hours that felt like 20 minutes, Playup came to an end yet again. It seems that the more Playups I go to, the higher the calibre of local games I see, which is really exciting considering that we’re seeing more every time! A huge thanks to Carpe Coffee for providing the venue, and if you want to know when the next Playup is happening, it should be announced very soon.

Filed Under: News, Play Reports

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