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Playup Perth

Accelerating creative innovation in WA since 2013

Archives for September 2016

Playup Perth: Perth Games Festival

September 14, 2016 by James Dixon Leave a Comment

  • Date: Saturday, October 1st 2016
  • 10am to 5pm
  • Perth Town Hall, Corner of Hay St & Barrack St, Perth WA 6000
  • FREE

*This Playup Perth is in conjunction with the Perth Games Festival.


Hey Playup Perth-ers!
For the first time ever, we’re doing a Playup Perth as part of the annual Perth Games Festival on Saturday October 1. We’ll be there the whole day with brand new games in development for you to try and give feedback to the developers. We’ll also be joined by our friends from the Nostalgia Box, Perth’s video game console museum and our venue for our Friday night events, who will be bringing along some retro classics.
Best of all, entry to both the festival and Playup Perth will be FREE.
See you there!
— Kate

Games that’ll be there on the day (thus far):

1.) Oscar Brittain‘s – Desert Child

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Race on hover bikes in the desert, because what else are you going to do?

2.) Darren Broad‘s – Monte Carlo Millionaire

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Players compete to achieve poker hands from a common area to win money. First to $20million wins. Play cards or play chips to manipulate the card values.

3.) Darren Broad‘s – Road Rage Rampage

Players race around a track attacking each other while continually adding enhancements to their cars. The game is card driven and uses a deck building mechanism.

Wanna test your game at the next event? Drop a line to kate@fti.asn.au or tweet @oceanpark

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Filed Under: Events Tagged With: event, eventpage

Playup Perth Friday: Hello, Nostalgia Box! Report

September 12, 2016 by Nick Ballantyne Leave a Comment

Change is inevitable in this chaotic world we live in, especially if you’re unlucky enough to live in my apocalypse-prone SimCity save files. Thankfully, not all change comes with a spoon full of dread, and Playup’s new venue was a vibrant place to bring the freshest games into the fray. The thing that got me was just how cool the Nostalgia Box was. I expected something rad, but I wasn’t expecting to get swept up in waves of (funnily enough) nostalgia! Anyway, we’re here to talk about games being made right now, and there were plenty on show.

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Screen Fighters

Right in the centre of the room was Screen Fighters, a game all about pushing your opponent off the edge of the screen with gold and dynamite. Both players control a pirate ship in gold-infested waters, and the more gold you get, the more your screen takes over theirs. The trick is that you can shoot along the screen to push it over, or you can just aim to get a heap of gold and win through being the richest pirate of them all. There’s a new indicator to show where you shoot, which is a welcome alternative to not having a clue. It’s one of the niftiest ideas I’ve seen in a while, and I’m very excited to see how it evolves in the future.

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Samurai Showdown

Samurais aren’t too well known for their rhythmic skills (unless we’re talking about their music), but Samurai Showdown is all about hitting the right buttons at the right time. At this point, the game involves pressing the right buttons faster than your adversary to dominate them in a duel. It sounds simple, but it’s ever so satisfying when you pull it off. If it goes in a direction remotely similar to One Finger Death Punch, colour me keen.

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Vectonic

Fuelled by ‘80s fever dreams and memes danker than a low-lit cavern, Vectonic is just as ridiculous as ever. The game has you fly around in strange ‘80s hovercrafts on a strange ‘80s wireframe block of terrain, either to destroy your opponent or play cube-soccer with them. This was the first time I got to play cube-soccer with someone, and as new as it is, there’s something so satisfying about trying to get a cube to roll a certain direction by ramming it. Combine that with some camera fixes since the last Playup and Vectonic’s looking in good shape!

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Glitz

Glitz lies in the blurred region between Twister and Jenga, and may be a hidden gem of the Perth scene (Eh? Get it?). The game involves stacking gems atop other gems, with the first player to stack up their gems without messing up the last one taking home the glinting hoard of victory. The tweezers were in full swing this time around, and it made me feel too much like an archaeologist on a dig site to remember I’m not Indiana Jones. Hopefully the feedback Wes was receiving is enough for him to take this out of the prototyping phase, because I’m interested to see what else happens with the game!

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Little Bit Lost

Ambition isn’t in short supply here in Perth, so it shouldn’t be surprising that at least one dev is making something bigger than life itself. Well, bigger in a different way, since Little Bit Lost has you play a scientist who’s been shrunk down to the size of a small ant. It’s a survival game with procedurally generated terrain, and while the game is still in it’s early stages, you can punch an ant in the face. If that’s not an appealing concept, you clearly need to reassess your views on ants, because those things are gnarly.

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Collateral Damage

Collateral Damage struck a nerve with me. I like mech games as much as the next guy, but you know what this game looked like? Wall-E meets Armoured Core. You control a little robot with attitude, flying around with an intent to destroy the other robots with attitude and reign supreme as the most attitude-ey robot in all the galaxy. There’s not much else to the game as of yet but what is in there so far has plenty of potential to make something great.

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As usual, the event was a great time all round for us patrons and developers. The Nostalgia box proved its worth as a wicked venue, not to mention how wicked all those old consoles are. As far as changes go, this is a pretty good one, and I’m sure the future of Playup will be spectacular within these new walls. The next Playup will be happening in conjunction with the Perth Games Festival, so keep your eyes open for dates!

Filed Under: News, Play Reports

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